The BTEC National is a level 3 course. It is a two years course and consist of 18 IT units and the Diploma is equivalent to 3 A levels. In this blog I will be posting all the resources that you might need to complete the units successful with excellent examples to achieve: Pass, Merit and Distinctions.
Tuesday, 18 February 2014
BTEC Extended Diploma: Unit 30 - Digital Graphics: Describe the hardware and software used to create...
BTEC Extended Diploma: Unit 30 - Digital Graphics: Describe the hardware and software used to create...: Hard drive Hard drive is a computer hardware, which is connected to your mother board through different type of cables. You can get in...
Monday, 17 February 2014
Assignment 2
For P3, learners could capture images using a digital camera, or use a pre-existing image to edit. Tutors should supply learners with a user need. Learners must manipulate images to achieve a pre-defined effect which should be related to a defined user need, for example to be more eye catching, or to draw the attention to a specific element.
For P4, learners should create original images to present, for example, on the ‘company stand’ specified in the programme of suggested assignments table. These images must have a defined purpose.
For P5, learners must be given feedback from ‘users’, which in this case may be the tutors’ or other learners’ responses to the company stand. They should then modify designs based on this feedback and be able to explain the desired effect of these alterations.
M1 is a comparison. Normally a comparison would consider both good and less good points, but in this case only the limitations are being compared. Within the remit that the hardware and software must relate to the production of graphics, learners can select any hardware devices and compare the limitations of those, and then select any software packages and compare their limitations. Whilst it is more appropriate for learners to select the items themselves, the tutor can direct them to devices and packages, or can give them a short list of appropriate hardware and software from which to select.
For M2, learners must justify the choice of tools, file format, image resolution and colour depth used when
creating the images. The ‘justification’ asks for the reasons why those specific items were used.
For D1, learners will research the ongoing changes in, and additions to, output media and the effect this has
on the creation of graphic images.
For D2, learners need to use different file formats, different compression techniques, different image
resolutions and different colour depths, and for each show the final file sizes and the differences between
them. Some will, of course, be more significant than others. Learners can receive guidance in selecting each
attribute type but thereafter must produce the files and the comparison independently. It makes sense for
learners to reflect on what they have used in creating the three associated images, but if the tutor prefers they
can supply a different set of images and a list of the tools, file formats, image resolutions and colour depth
used, and learners can work with those.
P3
|
Demonstrate the use of editing tools to edit
and manipulate images
|
P4
|
Create original graphic images to meet a
defined user need
|
P5
|
Modify images as a result of user feedback
|
M1
|
Compare the limitations of different hardware
and software packages used in graphics work
|
M2
|
Justify the software, tools, file format,
image resolution and colour depth used for creating graphic images
|
D1
|
Evaluate the impact of evolving output
mediums on the design and creation of graphic images
|
D2
|
Discuss the impact that file format,
compression techniques, image resolution and colour depth have on file size
and image quality
|
Explain the potential legal implications of using and editing graphical images
How to identify
the ownership of an image
To identify ownership of an image is that you have to look
out for copyright sign on an image. There are many ways to identify ownership
on an image; some of the way to identify the ownership of an image is to look
out for copyright information detail to check if it is copyright free image and
can be downloaded by anyone. Image should be also should be downloaded from the
original site because site like Google images doesn’t give any in-depth details
about copyright. Images now and then have the name of the owner or big
copyright logo masked in to an image also it could have a small copyright
symbol bottom of the image but some cases it doesn’t have this so you have to
look in details to find the copyright images.
What is meant by copyright?
Copyright is like a permission given to an
owner of image to be only used by them, unless authorized by the owner. Owner
has all the right of an image and it is usually for a short time and will be no
longer copyright image. When images or
other items are copyright protected this mean that no can use it, unless authorized
by the owner. This mean that if you use
an image or something that is copyright, then you will be breaking the law and
will be fined and put in prison but there is a way you can use a copyright
protected image and that is getting owners permission or giving credits to the
owner.
Copyright is where somebody has the right to the copy of the
creation, normally for a limited time only. Copyright is a law and therefore is
illegal to be broken, however you are able to copy an image as long as credited
is given to the creator and you are not using it for money. You can only
copyright a physical creation and not an idea.
What is meant by copyright free?
Copyright free images can use by anyone. For example, http://www.freedigitalphotos.net/.
This site allows you to use any images for educational purpose but if you want
an image on a product and you will be making money from the image then you need
to contact the owner asking if you can use the image and usually you have to
give some of the profit you make from using the pictures.
How to gain permission to use an image?
To gain a permission to use an image you need
to contact the image owner and asking for permission to use the image, usually
you going to have to pay for the image, unless you are using it for like
educational purpose.
What happens if you break the copyright laws?
There are 4 main/common sentences
for breaking the law and this are: Fines,
Jail, Monetary Damages and Community Service and Education.
Community Service and Education
These sentences are usually for
young offenders and the sentence are community service and education about
copyright law. The hour of community service is depends on the damage the
offenders caused and they usually ask the offender to have copyright education
in school. And in some case young offender can even get fines and jailed. For
example a teenager from Arizona had sentences of £3,250 fine, 200 hours of
community service, and a 3-month jail term.
Monetary Damages
Monetary damages are when the
owner can charge you with the loss that he made from you breaking the copyright
law; only if you found guilty. This mean
that the owner can charges you with the loss that the owner made on an item
that was sold by you without copyright. For example, owner can charge you any amount
he wants by proving it. This means that
owner can charge you 1 million, only if he can prove it.
Fines
If you break the copyright law you
are most likely have to pay big amounts of fine this are usually calculated on
the value of the work that you have copied. For example, you might have copied
two different images from an author without his concern. This means that you
going to have to pay for the both images value. So, Image 1 might have a value
of £1000 and image 2 might have value of £500 and you going to have to pay for
the total and that will be £1500 of fines and plus you might even get jailed.
Jail
Jail sentences for the copyright law
breakers
Peer to peer convicts: maximum sentences of 3 years
Distributors: up to 5 year’s first offence and up to
10 years for constant offences
Home
Unit 30: Digital Graphics
Unit code: M/601/6630
QCF Level 3: BTEC Nationals
Credit value: 10
Guided learning hours: 60
Aim and purpose
This unit aims to enable learners to understand different types of digital graphics images and file formats and to be able to create, edit, modify and manipulate digital images of various types and complexity
This unit consist of 10 task, which 6 of them are 6 pass criteria, 2 merit and 2 distinction.
P1 P3
P2 P4
P6 P5
M1 M2
D1 D2
Assignment 1 – Hardware and Software
Image types and file formats:
whole-class exercise – tutor-led discussion on converting files, file formats and compression
directed research – learners use tutor-provided materials to research features and uses of different file
formats whole-class exercise – tutor demonstrates how to obtain and manipulate images using a scanner and a digital camera individual exercise – edit an existing image.
Assignment 2 – The Thick of It
Editing images:
whole-class exercise – use tutor-supplied case studies to identify each element of user need
individual exercise – apply review techniques to some of the exercise work undertaken earlier
directed research – use the internet and tutor-recommended materials to understand legal requirements and
guidelines.
Assignment 3 – The Final Tweaks
Unit code: M/601/6630
QCF Level 3: BTEC Nationals
Credit value: 10
Guided learning hours: 60
Aim and purpose
This unit aims to enable learners to understand different types of digital graphics images and file formats and to be able to create, edit, modify and manipulate digital images of various types and complexity
This unit consist of 10 task, which 6 of them are 6 pass criteria, 2 merit and 2 distinction.
P1 P3
P2 P4
P6 P5
M1 M2
D1 D2
Assignment 1 – Hardware and Software
Image types and file formats:
whole-class exercise – tutor-led discussion on converting files, file formats and compression
directed research – learners use tutor-provided materials to research features and uses of different file
formats whole-class exercise – tutor demonstrates how to obtain and manipulate images using a scanner and a digital camera individual exercise – edit an existing image.
Assignment 2 – The Thick of It
Editing images:
whole-class exercise – use tutor-supplied case studies to identify each element of user need
individual exercise – apply review techniques to some of the exercise work undertaken earlier
directed research – use the internet and tutor-recommended materials to understand legal requirements and
guidelines.
Assignment 3 – The Final Tweaks
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